StateTransitionControl
Control for functions related to state transition
GetStateTransitions
public override List<StateTransition> GetStateTransitions(StateActionMap stateActionMap)Definition
Returns the state transitions that will be transitioned to the next stage based on the defined StateActionMap.
Parameters
Type
Description
StateActionMap
The state to define the transitions.
Return
Type
Description
Default
Example (Default Logic)
public List<StateTransition> GetStateTransitions(StateActionMap stateActionMap)
{
List<StateTransition> trans = new List<StateTransition>();
StateTransition tran = new StateTransition();
tran.FromState = stateActionMap.PostActionState;
tran.ToState = stateActionMap.PostActionState.Clone();
tran.Cost = stateActionMap.Cost;
trans.Add(tran);
return trans;
}GetFinalStateTransition
public override StateTransition GetFinalStateTransition(State state)Definition
Defines a StateTransition from a given State to a final state.
Parameters
Type
Description
State
The state to transition to the final state.
Return
Type
Description
Default
Example (Default Logic)
public virtual StateTransition GetFinalStateTransition(State state)
{
DataModel.StateTransition tran = new DataModel.StateTransition();
State finalState = new State();
finalState.IsFinal = true;
tran.FromState = state;
tran.ToState = finalState;
return tran;
}Last updated